In a client-server model, the server serves services to the client.

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2
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1answer
160 views

Can clients visit my site, and spam socket.emit(something); to my server, or is there some security behind socket.io?

I'm using Socket.IO and the client side looks like this. <script src="/socket.io/socket.io.js"></script> <script> var socket = io(); socket.emit("sendData", "hello!"); </...
0
votes
1answer
90 views

Securing Internal Mobile REST API

I am planning to create an internal API for mobile devices for a company. They are planning to use this internal mobile app to get data from custom ERP, uploading contract, etc. Thus, it will be ...
-1
votes
1answer
93 views

How do server know the CSR sender is approved client?

Suppose have a server provide a POST url to send CSR. The response certificate then will be used for later SSL client-cert auth connection. The prblem is anyone can POST a CSR to the server and then ...
2
votes
0answers
15 views

Distributed Shared Secret for RNG that only Distributor knows?

For one of my projects I want to create a way to sync up all participants' RNG with a seed where each participant does not know the seed of the RNG but also in a way that minimizes the number of times ...
1
vote
0answers
60 views

How to authorize users for rest service

me and my friend are doing a project for a company. It involves getting some information from the database and display it on a smartglass device (epson, sony, ...). Now we want to build a RESTful ...
0
votes
0answers
39 views

Meeting HIPAA standards in a server-to-domain-client application?

Similar, inconclusive question by someone else found here: HIPAA requirements for local server The requirements are that the application runs on a Windows server and can be expected to connect to up ...
0
votes
0answers
28 views

Is there any risk in allowing clients to be fed opengl shaders?

I'm working on a project that may eventually involve server specified fragment and vertex shaders. What are the possible risks of allowing a third party to send fragment/vertex shaders and execute ...