I'm working on a project that may eventually involve server specified fragment and vertex shaders. What are the possible risks of allowing a third party to send fragment/vertex shaders and execute ...
It seems that every time I have a new 'binge' at using the likes of VirtualBox or VMWare (the Type II version), they've introduced even more high-level features, often ones that remove layers between ...
Today, almost all desktop and most mobile operating systems and devices support some version of OpenGL. I'm wondering about the security implications of that: In many cases, the GPU has complete and ...