Timeline for Double-hashing authentication scheme
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Dec 31, 2016 at 11:37 | comment | added | Rápli András | I guess you can use openssl too with erlang, openssl supports both tls and dtls. | |
Dec 31, 2016 at 11:37 | review | Low quality posts | |||
Dec 31, 2016 at 12:41 | |||||
Dec 31, 2016 at 11:29 | comment | added | Nathan Ringo | Okay, the Erlang implementation is of questionable quality (requires using a fork of the language runtime last updated in 2013), and a project trying to implement WebRTC in Elixir implies that as of 2014, no implementation existed. EDIT HAHAHA I CAN GOOGLE PROPERLY; the Erlang stdlib has a dtls module. The documentation is a bit lacking though... | |
Dec 31, 2016 at 11:07 | comment | added | Nathan Ringo | I'm creating the game right now; I'm already using UDP, but I haven't heard of DTLS before. There's an implementation for my language of choice, I'll check it out now. | |
Dec 31, 2016 at 11:03 | comment | added | Rápli András | Have you tried it and experienced overhead? You could simply move on to UDP and use DTLS instead. | |
Dec 31, 2016 at 11:00 | comment | added | Nathan Ringo | Hashed on the server-side; it's set via a TLS-protected HTTP interface. I'm not using TLS because this is for a video game's communication; low latency is an extreme priority | |
Dec 31, 2016 at 10:59 | history | answered | Rápli András | CC BY-SA 3.0 |