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Dec 31, 2016 at 11:37 comment added Rápli András I guess you can use openssl too with erlang, openssl supports both tls and dtls.
Dec 31, 2016 at 11:37 review Low quality posts
Dec 31, 2016 at 12:41
Dec 31, 2016 at 11:29 comment added Nathan Ringo Okay, the Erlang implementation is of questionable quality (requires using a fork of the language runtime last updated in 2013), and a project trying to implement WebRTC in Elixir implies that as of 2014, no implementation existed. EDIT HAHAHA I CAN GOOGLE PROPERLY; the Erlang stdlib has a dtls module. The documentation is a bit lacking though...
Dec 31, 2016 at 11:07 comment added Nathan Ringo I'm creating the game right now; I'm already using UDP, but I haven't heard of DTLS before. There's an implementation for my language of choice, I'll check it out now.
Dec 31, 2016 at 11:03 comment added Rápli András Have you tried it and experienced overhead? You could simply move on to UDP and use DTLS instead.
Dec 31, 2016 at 11:00 comment added Nathan Ringo Hashed on the server-side; it's set via a TLS-protected HTTP interface. I'm not using TLS because this is for a video game's communication; low latency is an extreme priority
Dec 31, 2016 at 10:59 history answered Rápli András CC BY-SA 3.0