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Apr 8, 2020 at 15:38 comment added multithr3at3d For the final part of where to put X, Y, and Z, see my other answer: security.stackexchange.com/a/229449/90657
Apr 8, 2020 at 15:30 comment added multithr3at3d A better way to implement this is to use a non-repeating sequence, like: en.m.wikipedia.org/wiki/De_Bruijn_sequence. Then, run it with your debugger and see what offset it crashes at. Some exploit dev GDB add-ons provide built-in tools to do this.
Apr 8, 2020 at 15:28 comment added multithr3at3d Does this work on x64 binaries? On x86_64, the CPU won't actually make the jump unless the address in the stack pointer is a valid program address.
Apr 2, 2020 at 2:58 history answered positron CC BY-SA 4.0