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I have client server application. Is it possible to tie an encryption key to some computer (say my client) such that is key is stolen attacker won't be able to use that key from another computer?

e.g. one way is to let the server accept connections only from some specific IPs (in case someone stole key, he/she can't connect from other PC). But this won't work if the IP isn't static. Any other ideas in this direction?

  • What kind of key is it and where does the decryption happen? – Jay Nov 17 '15 at 7:51
  • @Jay It is a symmetric key for MAC. So decryption doesn't happen, server checks if MAC is correct – user91560 Nov 17 '15 at 8:07
  • Have a read of this article, some ways to uniquely identify a windows machine (assuming your app is windows based!) nextofwindows.com/… The machineGuid reg key sounds like it will work for you. – Jay Nov 17 '15 at 8:27
  • @Jay Yes this is windows – user91560 Nov 17 '15 at 8:45
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    Have you considered using a hardware token? – ThoriumBR Nov 17 '15 at 12:38
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There is no way without additional hardware to do this that isn't circumventable. It's the DRM problem.

You could use hardware that has the key for generating the MAC. That's an expensive proposition, but may be worth it if the content/IP is sufficiently valuable.

Without additional hardware, the encryption key can usually be moved and information about the device can be forged. There may be platforms where the key can be locked down (TPM, cryptochip), but how do you trust the information the device shares about this key? It can always forge the key in userland by manipulating your program. Even if you supply the key it has to go through userland before getting to TPM or crytochip and it can be intercepted and stolen there.

The best solution without hardware I can think of is including machine information in the MAC and having server side checks for multiple clients. The machine information is forgeable: someone debugging your app will be able learn what factors you are using and put hooks in that forge the values you expect so it is insufficient.

If two or more IP adresses are making concurrent requests then you have some indication that the user is roaming or is violating your single device limit. Having some heurisic for a grace period on multiple IPs would balance that out and limit the risk of blocking a legitimate device.

Users will still be able to use multiple devices if they hack your client-sode, but they won't be able to use them concurrently which I think is a more meaningful restriction in practice.

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